![]() I will then explain how to make specialized textures for displacement geometry. I will then explain what the bump map effect is and how to apply it to your texture, and then continue onto Env Mapping, Detail Textures, and Phong Shading model textures. I will first explain the differences between a basic and Decal texture. I will mention some programs for creating VTF's and will also explain how to compile with them. This also assumes that you can create a VTF. If not I will briefly give an example below. This tutorial assumes that you have a basic knowledge of the VMT file (can create a simple texture). In this case, delete the page after merging any relevant information into other pages. Some older tutorials are no longer useful, or they duplicate information from other tutorials and entity guides.After the article is re-formatted and updated, remove this notice and the Review Required category.The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted.This article was converted from a previous version of TWHL and may need to be reviewed ![]()
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